Sunday, November 24, 2013

Kernel of Insight: Naming Conventions

Welp, this has been a hellish week/month/semester.  I am still writing, but my revisions hit a major snag this week, with a writer's block, a poor section that needed a lot of work, and other issues that only now just got resolved.  Still expect my next chapter no earlier than December.  But, at least progress is being made.  That's better than nothing.  Anyway, enjoy this look into some of the naming conventions I use when deciding character and location names and the like.



Let's talk about naming.  I always try and have some relatively interesting names for different characters and many of them are original, like Minava, Kano, or what have you.  However, when naming places or certain people, usually based entirely on personal preference, I will take certain naming conventions or even whole names from other properties and adapt them.  One that you might not have seen coming is Alnor, our old aquillan friend.  His name is a take off on the Marvel hero Namor.  Granted, there's not many similarities, however I liked the sound the syllables of Namor's name created.  It had a powerful, regal tone to them.  So, I created a similar tone.  Basic naming conventions break down into four different types.  Adaptations from other sources, like what we say before with Alnor and Namor, straight copies of other sources but in different uses, religious symbolism, and basic etymology adaptations.  These do not, of course, take into account any names I create myself.

            When copying a name from another source, I tend to favor the weird or the unique, but I don't like using them in the same manner that others have.  For example, fans of Final Fantasy might notice that Mina's town, Gesthal, is the same as an unsavory emperor in one of their games.  There's almost no connection, but I felt the pronunciation and sound was such an interesting bit that I decided to use it.  This has happened in other works that I have created, such as naming a robot after Dragons from myth and fiction or adapting a full name out of two or three names, like Gilbert Albelo, a combination of two names from different characters in Ogre Battle.  I tend to keep these at a minimum, mostly because I can usually find decent names of my own to make, but it's a nice little tribute/ easter egg.

            Religious symbolism in naming is a bit more common, but only just.  It's usually reserved for Dragons, Metronians, and Goetians, as they have direct religious parallels.  And even if they don't they may have parallels to me.  For example, Agni, the primary villain of my book at the moment, is actually a force of good in Hindu lore.  However, I selected the name because he is a force of fire, divine fire even, which adds a layer of interesting religious discomfort with Agni's eventual appearance and presence.  Likewise, Rudra is, I believe, a wind spirit of sorts, but because I saw the name used for a dragon long long ago, I adapted it for use with one of my dragons.  Such is how it goes.

            Basic etymology adaptations are always fun.  Even if the etymology of Serano is different from earth, it can lead to some interesting names.  Nihilons are directly taken from the laten term Nihilo, or nothingness.  It is meant to be a connection to the Void.  aquillans also have a connection with the etymology aqua, because they are aquatic beings.  Nal-vey, Jela-Vey, and Sel-vey have some basic etymology in them, but are more adaptations of syllabic sounds.  Nal sounds like nothing, Sel is silver, Jela has a more golden feel to them.  Bear in mind, these are just how my mind might perceive these sounds.

            I like to think that these kinds of conventions are how most writers come up with certain things.  We either have easter eggs we want to include in our stories, themes, or what have you that allow us to create naming conventions that fall in line with a specific idea we have.  Very little comes from a vacuum, as they say.  And the adaptations and conventions can be as toned down or as insane as the writer.  I especially like in One Piece how all the main character's attacks are named after fire arms and they get more insane and high caliber the deadlier the attacks.

            No one pulls a name out of thin air, there is always something.  Sometimes its simply a sound that we enjoy hearing, sometimes it's a name we heard before, sometimes it's a combination of unlike terms to create something wholly new.

            Originally I didn't include last names in my stories, especially this one.  However, I think it adds a level of identity, familiarity, and memorability to certain characters.  Minava Gren, Celine Gren, Nivtenc van Arios, it adds something else to remember.  Of course, one of my greatest fears is that if I bring the name up again, people will just have forgotten it existed to begin with, because when talking with people you are familiar with, you seldom ever have to use last names.  It's important for introductions, but after those are out of the way, they are less important and fade into the background.  Also, last names offer another layer of intrigue and possible hints at a character's true nature.  I am especially fond of Deminos Savant.  While he is a failure in many areas as a conjurer and a mage, a savant is someone who is considered wise, a genius, or otherwise is knowledgeable in something they shouldn't be.  I think this plays nicely into the idea that Deminos has potential.

            Now, whether or not people pick up on these little naming conventions or tricks is kind of a crap shoot, so being all clever and smug about naming...isn't really recommended.  From my perspective, these are sorta like in jokes that I write into the story for no one but myself.  However, if other people can discover them, I think that'd be really cool, as there are several I didn't mention here.

            In the age of Wiki, there is plenty of user compiled data on anything from video games to books, so it's not hard to disseminate this kind of information once it's been acquired.  I suppose somewhere, deep down, I would like people to care enough to do that over my book, just the same as others have for anime or video games that I've loved.  Sometimes it's fun just to see how powerful or crazy someone is by visiting a wiki.  Wasted many an hour myself on Naruto, One Piece, and Toriko wikis, just sort of bathing in the crazy and the community.

            I suppose that's one reason for naming conventions, and easter eggs in general.  We want to expand our sort of internal community, but we don't want to solicit that kind of gathering.  We want people to find what we have hidden and to understand its meaning and in that way, draw us wayward people, writers and readers, closer together.

Friday, November 15, 2013

Kernel of Insight: Megaten

Okay, so good news and bad news.  Good news is the revisions have started on Chapter 17 and I expect to have them ready in about a week or two, probably by the start of December.  Bad news is that I'm working harder than ever and this week in particular writing is slow due to all my writing assignments and extra work...so that's a thing.

But, I do have one more Kernel of Insight for you.  This one examines some of my inspirations for monster designs in the story and some general feelings about world building.  It's interesting, taking a classic piece of myth and lore, and tweaking it to fit into a new world.  Mythology...every monster maker's favorite grab bag.

Anyway, this is a look at the Megaten series and how it has inspired me in my writing.



Kernel of Insight: Megaten

            I am a HUGE fan of the Shin Megami Tensei series of video games.  The main series more so than the Persona spin offs, but I digress.  Anyway, what does Megaten, as it's called, do really really well?  Accurate depictions of ancient gods and demons.  Seriously, the entire series is full of demons, angels, and monsters that...well...look accurate to their mythos.  Up to a point at least.  After all, you can't exactly have glowing orbs of light or masses of sexual organs as characters in even an R rated video game.  But, I love the series and in many ways I knew right from the start that I would use it as...sort of a inspiration, design wise.

            See, there are a fair few different races in Chronicles of the Frozen Shade, however what I liked exploring, in terms of design, was the idea of two opposing forces, the Goetians and the Metronians.  Because, they are like the Dragons.  They are basically gods of another world.  However, each has a bit of a quirk, which I'll get into later.  Quirks involving their creation and their basic aesthetic.  Metronians haven't appeared here, but I've hinted, so I'm just going to come out and say it.  Metronians are essentially metal angels.  Angels that are constructed like machines.  And Goetians are fleshy, animalistic creatures who are almost completely organic.  I enjoyed the dichotomy and was inspired by Megaten to an extent in the narrative.  Neither is a force for good or evil, but basically contracts in a business.  Goetians form contracts in which they get something for their services and Metronians receive pledges of honor or promises to change from an idealistic stand point.  It's a give and take.  Goetians tend to be more chaotic.  Metronians tend to be more orderly and follow law.

            An important thing to remember though is that their power is reflective of age, experience, and the way they were born.  This is also true for the Dragons, as I'm sure readers will remember some younger ones being outwitted by Mina and the others, while Rudra was like a force of nature, a god walking upon the earth, due to age difference and power.  However, one big thing is, how do you keep Dragons interesting in a world that's accepted them?  Sure, they're forces of nature, but then again, so is Aeon or any other super powerful spell caster.  Hell, Denad, while not excessively powerful, had a Goetian at his beck and call, which is akin to having an avenging angel, a wicked demon, or a minor god there to do what you want.  So, this is where things get interesting.

            Megaten borrows heavily from religious texts in it's interpretations of different gods and demons and they have a super talented illustrator, Kazuma Kaneko.  I took a few inspirations for design from some of their inspirations.  Granted, there are some major differences, especially when the Metronians are introduced down the line.  A throne, for example, in Megaten looks like an angel.  Distinct, but still angelic.  What I have planned will be drastically different and look more like...well, a throne.  However, I just love the aesthetic so much and it lends itself to so many strange and insane creatures to play around with.  Largely, the aesthetics are the only real similarities, if that.  Deminos's demon Melchom is mentioned in religious texts as a paymaster.  Granted, some of his image was borrowed from Megaten, but the money pouches and belts he wears, his ability to control the form and flow of gold coins, and his general lisping, easy going old timer personality?  All me.  Same with some more generic monsters.  Charybdis is a whirlpool in Greek myth, but I adapted it into something more akin to a venus flytrap and a graboid.  It's something I enjoy.

            Another thing to note is that Megaten also employs some strange and often unique creatures from myth that aren't gods, but regular monsters, like griffons or the like.  Some creatures, like the Myrmecolon, were discovered in this way, while Soul Satchern is an original idea(albeit not as awesome as a lion with the hind legs of a giant ant.)  Where I could, I adopted them into apocra, but...they do have to seem as if they could exist, to a degree.  By that, I mean they can't be mechanical and they can't be overtly human-esque in design.  So, I'm limited in various depictions of all kinds.  Apocra, Goetian, and Metronian.

            I guess the thesis of this little Kernel of Insight is that Shin Megami Tensei is awesome and everyone should totally play it.  There is a beautiful aesthetic which actually has inspired another set of characters and another world in another story.

            Funny little bit of inspiration I had, before I go.  I wrote a synopsis for a story based around the Megaten inspired lore I had.  And, it included an original character of mine and a character based off a friend of mine who were unique creations, based on certain elements of classic religious imagery, namely a king of worms and an angel of blades, but whose ultimate creation and aesthetic were my design and my characters.  So, if I ever get around to writing that story, this story is where they cameo'd first.  Funny, yeah?  Their appearance is still down the line, but I get a kick out of it nonetheless.  Also important to note that Kinana's design comes from Megaten and classic depictions of succubi, but her personality is molded by her experiences, like any thinking creature...and that's one thing I am proud of is, not only are Goetians, Metronians, and Apocra very different in terms of aesthetic, but they also grow over the course of the story.  Some carry a vendetta, some maintain a stock persona, some become more human than humans.  I won't spoil what made Kinana the way she is today, but...well, I think everyone can guess.  Though, it may not be in the manner you're thinking.

            Ohhhhhh...enough cryptic BS for one day.  Megaten.  Check it out.  Also my book.  check that out too, haha.

Friday, November 8, 2013

Kernel of Insight: The Wicked Priest



Hey, all...guess what?  That's right...revisions still haven't started on the next chapter.  Life is complicated right now and I am barely keeping up as is.  So, you'll just have to be satisfied with this bit.  One more look into my addled brain about the beginning of the series and how it has changed.

Promise, next week or the week after, my workload should be down significantly so writing can begin.  Still probably won't have anything till December, but I'll at least be working on it.  Hope you enjoy my look at how I adapted a mix of Judeo-Christian values and other religions into the dominant value system on the continent of Serano.  This is a look at how religion should not be defined.  About a scrapped idea that was scrapped not only because of the cliche, but because it did a disservice to religion in general.  It's not a bad thing...not always.  Anyway, give it a look


Kernel of Insight: The Wicked Priest

            Right now, part of the big thing about Chronicles of the Frozen Shade is the idea that the dark is not necessarily evil and the light is not necessarily good.  That's been a pervading theme in my work, as I think that the best way to describe something dark is not evil, but misunderstood or marginalized or even just different.  However, an amateur trope is to try to make one side sympathetic by making the other side almost completely corrupt, wicked, psychotic, or what have you.  When a religious organization is involved, this is very, VERY easy to do, as religion is a source of continuing debate and criticism the world over.  I believe Marx called it the opiate of the masses.

            Religion and...well...moderation is not always two things that can coexist.  That was a big hurdle for me in designing the world was the mythos building.  But, that's for another time.  Suffice it to say, I originally had the priests as only being good in the prologue, which I excised and reinvented into another chapter.  After that, they were going to be less community members and more...reluctant guardians, I guess?  I mean, when you see Angelo and his comrades now, they're...a tad dickish, maybe, but ultimately good people.  They helped out during the attack and while they may be strict with Daryl in her training, I wouldn't say they're evil.  However, at one point, we were going to have a straight up MUAHAHAHAHA evil priest.  Yeah...oy...

            The basic setup is you've got a priest who comes to Gesthal with his shadowy minions.  He takes an interest in Mina, as so many do, and is somehow able to discern that she's connected to Aeon and the others.  Being a poorly written stereotype, he believes any associated with Telnumbrans are evil, that he must purge the evil, that it's okay to act amoral for the purpose of achieving his ends, and does not hesitate to use coercion to suit his goals.  Pretty stock villain stuff, where even the reader goes "C'mon, villagers, how can you not see he is a bad guy?"  Yeah, subtlety is a pretty important thing to have when writing.

            Anyway, the priest comes in, acts like a slick car salesman where he wins you over with sly smiles, flattery, kind words, and the like, but secretly starts to watch Mina and her friends visit Acacia, which took place during the night hours in a previous draft rather than during the day.  One night, he follows them, gets them to open up the door, then straight up kidnaps them.  The idea being that Aeon tolerates the girls, therefore they have a connection and he will want to protect his own.  So, the priest and his minions basically stroll into Acacia using Mina and the others as their shields.

            Do I even need to go on?  What do you think happens?  Mina and the others manage to somehow get away from the priests, they do their posturing about how they're really the heroes and Mina and Aeon are the bad guys, Aeon and his comrades give them what they deserve, end of story.  Truth be told, this was meant to show how much Aeon cared for Mina and how integrated their lives had become, but ultimately, it didn't mesh well with the type of story I was writing, which was a mix between slice of life, coming of age, and dark drama with lots of fighting.  This was a turn that I didn't care for and it never survived the draft it had been incorporated in.

            However, it is noteworthy because it made me re-examine how I was handling the priests.  While the religions at play in Chronicles of the Frozen Shade are different in a number of aspects from Christianity, and actually might have more to do with a mix of Hindu and Buddhist ideals, there are some pretty heavy shades of Christianity throughout, which also is due to the fantasy tropes of the cleric, which I draw a lot of inspiration from in the designs of some characters.  Religion in and of itself isn't really evil.  It can be highly misguided, but it is meant to inspire hope in the masses, and to that end, it's practitioners, unless swayed by really bad teachers, tend to be decent, upstanding people.

            I wanted to get that across.  So, that went a long way into several future characters I'm writing, and even into Angelo a little, who became a bit of a jerk near the end of other drafts.  The religion at play here I DO hope to get a chance to explain at some point, because I think it's very interesting, with gods, the dragons, who don't act as gods do, an overriding goddess figure, and a human messianic figure, all interwoven into a similar pantheon, just interpreted differently by various cultures.

            While this is meant to be a pseudo commentary piece, it's above all else meant to be a fun story, Mina's story, so best not to resort to stereotypical religious stuffs that don't advance the plot and don't really make much sense from any perspective.  I mean, think about it...a guy like I was writing who was super amoral...in a religion that still holds sway over the populace, someone like that would be hard pressed to survive because at least a few of his superiors would be honorable people who'd boot his ass out in a second.

            I didn't want the religious figures here to become crusaders or Warhammer 40k fanatics.  It's been a while since I played Warhammer 40k, but I love the mythos and...their god/emperor is so highly venerated that anything in his name is okay.  And that kind of dystopian religion works for their universe at war setting, but not in something smaller in scope and scale.  Worse is that the emperor in 40k never wanted to be venerated to the point where thousands die each day to sustain him and millions die each day, branded heretics or traitors, with a legion of super soldiers to enforce the will of his proxies.

            I didn't want another Spanish Inquisition.

Saturday, November 2, 2013

Delays and Kernel of Insight: Dancing...King?

Hello, all.  First, just a quick update.  I doubt very highly that I'll be able to get another chapter out until at least December.  I've gotten a new job, my school work is hitting me pretty hard, and I've got a serious program I'm applying for which eats up a ton of my time.  Coupled with a few minor disasters, my writing has been a tad derailed.  Some of it is still happening, so I can keep giving Kernel of Insights to keep the blog updated, but chapters are at a standstill right now.  Which, again, sucks because we're moving into an arc I dearly love in the story.  All I can ask is that you be patient with me.

In the meantime, here's another look into the madness of my early drafts and some thoughts on writing in general.



Kernel of Insight: Dancing...King?

            Okay, so this kind of shows influence of Avatar: The Last Airbender...before I actually saw it.  Weird as that sounds, I grew up with characters frequently having specific movements associated with their powers, not unlike elemental bending from Avatar.  The idea being that someone could use a specific motion to control the flow of energy or what have youThe most iconic of these was the kamehameha from Dragon Ball Z.  Just a solid movement that was recognizable and easy to connect with a specific type of attack and character.  In my efforts to make several of my characters unique, and  before I figured out the magic system as it is now, I really wanted something similar to that.  A move or a set of moves that really made each character stand out.  Right now, I prefer to have their personalities be the stand out rather than their movements, but back when this was in early draft phase, back when we had four girls instead of three, I stuck with this idea.

            To that end, I gave one character arguably one of the stranger traits in this universe.  Gadius, as he is now, is a bit of a womanizer.  Not outright misogynistic, mind, but a womanizer.  He is meant to be an elven ideal of beauty, as that is part of the joke, that jela-vey are the traditionally beautiful elves who are actually kind of dickish, racist, and prejudiced because of their perceived superiority.  However, before all that was firmly ingrained in the storytelling, Gadius was...a ballet dancer.

            No, I'm serious.  His first appearance in one draft was to be spotted in an underground cavern where he starts to dance in a graceful display of fluid movement.  And as he danced, life would start to spring up around him.  He would turn barren locations into beautiful flower gardens all through the power of dance.  This was also before he was as masculine.  Elves as a whole tend to be very androgynous, so I gave Gadius a sturdier build with more muscle to differentiate him, however back in the early days, this dancing was meant to sort of show his status as an otherworldly beauty, not truly man or woman, but merely a being.

            His powers also went beyond simply breathing life into the world.  He'd dance to fight or to use any of his abilities, which meant that he was sort of like an RPG character from Final Fantasy who could use their dancing to confuse enemies or drain magic or the like.  While this could easily be a cultural aspect, I really...didn't have a lot of purpose for this.  I just thought of it as a way to make Gadius unique without needing to delve too deeply into his persona.  This was before his status as sort of homeopathic medicine/farmer/gardener role was established in Acacia, where he would grow food and plants for use by everyone else.

            Due to the fact that I really had no basis or standing for Gadius to dance, and really, it is hard to write dance if you're not a professional dancer yourself, I eventually excised it.  Gadius does still have a few quirks that separate his jela-vey powers from others.  The way I've handled that, as should be clear from his character, is a deeper connection with the world at large.  His elemental magic is much stronger and can actually do a lot of things that normal magic users cannot.  But that's jumping ahead a little bit.

            So, when this was still an idea in the back of my mind, I thought of having a dancing character, who used dance as both a weapon and means of expression.  However, unless you have a really good reason for it and CAN write dance well, it's wise not to simply give a character a quirk for the sake of being a quirk.  Make it play into who they are or what makes them special.  Besides that, I was once told to simply write what I know and do the best I can from that.  I can dance...kinda...but I'm not trained in it, especially not the graceful kinds.  So, I decided it was best for me if I just didn't even touch it.

            Gadius no longer dances.  He does have a more involved backstory, as much of the dancing was made in the first few scripts, but he does not dance...or does he?  I've got plans for a recreational dance scene with him and someone else WAAAAAAY down the line, but that's neither here nor there.  I just thought this was an interesting quirk.  Actually, if I could make it work, I'd love to have a dancing character who fights through the power of dance and NOT have it be a joke or something to roll your eyes at.  Dancing is, in many aspects as involving, as forceful, as fluid, and as graceful as martial arts, at least to this untrained watcher.  So...don't scoff too much.